front 1 Intellectual Property | back 1 refers to creation of minds, such as inventions; literary and artistic works; designs; and symbols, names and images used in commerce |
front 2 Copyright | back 2 a legal term used to describe the rights that creators have over their literary and artistic work |
front 3 Patent | back 3 an exclusive right granted for an invention |
front 4 Trademarks | back 4 a sign capable of distinguishing the goods or services of one enterprise from those of other enterprises. |
front 5 Industrial Design | back 5 constitutes the ornamental or aesthetic aspect of an article |
front 6 Geographical Indications and Appellations of Origin | back 6 signs used on goods that have a specific geographical origin and possess qualities, a reputation or characteristics that are essentially attributable to that place of origin |
front 7 Fair Use | back 7 means you can use copyrighted material without a license only for certain purposes. |
front 8 Digital Citizenship | back 8 is the norms of appropriate, responsible technology use |
front 9 Respect Yourself/Respect Others | back 9 Digital Etiquette |
front 10 Educate Yourself/Connect with Others | back 10 Digital Literacy Digital Communication Digital Commerce |
front 11 Protect Yourself/Protect Others | back 11 Digital Rights and Responsibility Digital Safety (Security) Digital Health and Welfare |
front 12 Netiquette | back 12 set of rules for behaving properly online |
front 13 Core Rules of Netiquette: Rule #1 | back 13 Remember the Human |
front 14 Core Rules of Netiquette: Rule #2 | back 14 Adhere to the same standards of behavior online that you follow in real life |
front 15 Core Rules of Netiquette: Rule #3 | back 15 Know where you are in cyberspace |
front 16 Core Rules of Netiquette: Rule #4 | back 16 Respect other people's time and bandwidth |
front 17 Core Rules of Netiquette: Rule #5 | back 17 Make yourself look good online |
front 18 Core Rules of Netiquette: Rule #6 | back 18 Share expert knowledge |
front 19 Core Rules of Netiquette: Rule #7 | back 19 Help keep flame wars under control |
front 20 Core Rules of Netiquette: Rule #8 | back 20 Respect other people's privacy |
front 21 Core Rules of Netiquette: Rule #9 | back 21 Don't abuse your power |
front 22 Core Rules of Netiquette: Rule #10 | back 22 Be forgiving of other people's mistakes |
front 23 Digital Footprint | back 23 a trail of data you create while using the internet |
front 24 Plagiarism | back 24 the act of using another person's words or ideas without giving credit to that person |
front 25 The Ghost Writer | back 25 The writer turns in another’s work, word-for-word, as his or her own. |
front 26 The Photocopy | back 26 The writer copies significant portions of text straight from a single source, without alteration. |
front 27 The Potluck Paper | back 27 The writer copies from several different sources, tweaking the sentences to make them fit together while retaining most of the original phrasing. |
front 28 The Poor Disguise | back 28 The writer has altered the paper’s appearance slightly by changing key words and phrases. |
front 29 The Labor of Laziness | back 29 The writer takes the time to paraphrase most of the paper from other sources and make it all fit together. |
front 30 The Self-Stealer | back 30 The writer “borrows” generously from his or her previous work. |
front 31 The Forgotten Footnote | back 31 The writer mentions an author’s name for a source, but neglects to include specific information on the location of the material referenced. |
front 32 The Misinformer | back 32 The writer provides inaccurate information regarding the sources, making it impossible to find them. |
front 33 The Too-Perfect Paraphrase | back 33 The writer properly cites a source, but neglects to put in quotation marks on text that has been copied word-for-word, or close to it. |
front 34 The Resourceful Citer | back 34 The writer properly cites all sources, paraphrasing and using quotations appropriately. The catch? The paper contains almost no original work! |
front 35 The Perfect Crime | back 35 The writer properly quotes and cites sources in some places, but goes on to paraphrase other arguments from those sources without citation. |
front 36 Cybercrime | back 36 the use of a computer as an instrument to further illegal ends |
front 37 Ubiquitous Learning | back 37 Learning at any time, at any place |
front 38 Permanency | back 38 Learning materials are always available unless purposely deleted |
front 39 Accessibility | back 39 Access from everywhere as personally required |
front 40 Immediacy | back 40 Wherever a student is, he/she can immediately access learning materials. |
front 41 Interactivity | back 41 Online collaboration with teachers and/or peers (chat/blogs/forums) |
front 42 Situated Instructional Activities | back 42 Learning in context (on-site) |
front 43 Adaptability | back 43 Getting the right information at the right place for the right student. |
front 44 MOOC | back 44 Mass Open Online Course |
front 45 Prototype | back 45 the original model of something from which later forms are developed |
front 46 The Design Thinking Process | back 46 Empathize, Define, Locate, Prototype, Test |
front 47 People Media | back 47 refers to persons that are involved in the use, analysis, evaluation and production of media and information |
front 48 People as Media | back 48 People who are well-oriented to media sources and messages and able to provide information as accurate and reliable as possible. |
front 49 People in Media | back 49 Media practitioners who provide information coming from their expert knowledge or first- hand experience of event. |
front 50 Opinion Leaders | back 50 People as Media |
front 51 Citizen Journalism | back 51 People as Media |
front 52 Social Journalism | back 52 People as Media |
front 53 Crowdsourcing | back 53 People as Media |
front 54 Types of Journalist by Medium | back 54 Print Journalists Photojournalists Broadcast Journalists Multimedia Journalist |