MIL SEM 2: Lesson 7-11 Reviewer Flashcards


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Media Information Literacy Semester 2 Finals Reviewer Part 1
updated 7 months ago by jollibeech
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1

Intellectual Property

refers to creation of minds, such as inventions; literary and artistic works; designs; and symbols, names and images used in commerce

2

Copyright

a legal term used to describe the rights that creators have over their literary and artistic work

3

Patent

an exclusive right granted for an invention

4

Trademarks

a sign capable of distinguishing the goods or services of one enterprise from those of other enterprises.

5

Industrial Design

constitutes the ornamental or aesthetic aspect of an article

6

Geographical Indications and Appellations of Origin

signs used on goods that have a specific geographical origin and possess qualities, a reputation or characteristics that are essentially attributable to that place of origin

7

Fair Use

means you can use copyrighted material without a license only for certain purposes.

8

Digital Citizenship

is the norms of appropriate, responsible technology use

9

Respect Yourself/Respect Others

Digital Etiquette
Digital Access
Digital Law

10

Educate Yourself/Connect with Others

Digital Literacy

Digital Communication

Digital Commerce

11

Protect Yourself/Protect Others

Digital Rights and Responsibility

Digital Safety (Security)

Digital Health and Welfare

12

Netiquette

set of rules for behaving properly online

13

Core Rules of Netiquette: Rule #1

Remember the Human

14

Core Rules of Netiquette: Rule #2

Adhere to the same standards of behavior online that you follow in real life

15

Core Rules of Netiquette: Rule #3

Know where you are in cyberspace

16

Core Rules of Netiquette: Rule #4

Respect other people's time and bandwidth

17

Core Rules of Netiquette: Rule #5

Make yourself look good online

18

Core Rules of Netiquette: Rule #6

Share expert knowledge

19

Core Rules of Netiquette: Rule #7

Help keep flame wars under control

20

Core Rules of Netiquette: Rule #8

Respect other people's privacy

21

Core Rules of Netiquette: Rule #9

Don't abuse your power

22

Core Rules of Netiquette: Rule #10

Be forgiving of other people's mistakes

23

Digital Footprint

a trail of data you create while using the internet

24

Plagiarism

the act of using another person's words or ideas without giving credit to that person

25

The Ghost Writer

The writer turns in another’s work, word-for-word, as his or her own.

26

The Photocopy

The writer copies significant portions of text straight from a single source, without alteration.

27

The Potluck Paper

The writer copies from several different sources, tweaking the sentences to make them fit together while retaining most of the original phrasing.

28

The Poor Disguise

The writer has altered the paper’s appearance slightly by changing key words and phrases.

29

The Labor of Laziness

The writer takes the time to paraphrase most of the paper from other sources and make it all fit together.

30

The Self-Stealer

The writer “borrows” generously from his or her previous work.

31

The Forgotten Footnote

The writer mentions an author’s name for a source, but neglects to include specific information on the location of the material referenced.

32

The Misinformer

The writer provides inaccurate information regarding the sources, making it impossible to find them.

33

The Too-Perfect Paraphrase

The writer properly cites a source, but neglects to put in quotation marks on text that has been copied word-for-word, or close to it.

34

The Resourceful Citer

The writer properly cites all sources, paraphrasing and using quotations appropriately. The catch? The paper contains almost no original work!

35

The Perfect Crime

The writer properly quotes and cites sources in some places, but goes on to paraphrase other arguments from those sources without citation.

36

Cybercrime

the use of a computer as an instrument to further illegal ends

37

Ubiquitous Learning

Learning at any time, at any place

38

Permanency

Learning materials are always available unless purposely deleted

39

Accessibility

Access from everywhere as personally required

40

Immediacy

Wherever a student is, he/she can immediately access learning materials.

41

Interactivity

Online collaboration with teachers and/or peers (chat/blogs/forums)

42

Situated Instructional Activities

Learning in context (on-site)

43

Adaptability

Getting the right information at the right place for the right student.

44

MOOC

Mass Open Online Course

45

Prototype

the original model of something from which later forms are developed

46

The Design Thinking Process

Empathize, Define, Locate, Prototype, Test

47

People Media

refers to persons that are involved in the use, analysis, evaluation and production of media and information

48

People as Media

People who are well-oriented to media sources and messages and able to provide information as accurate and reliable as possible.

49

People in Media

Media practitioners who provide information coming from their expert knowledge or first- hand experience of event.

50

Opinion Leaders

People as Media

51

Citizen Journalism

People as Media

52

Social Journalism

People as Media

53

Crowdsourcing

People as Media

54

Types of Journalist by Medium

Print Journalists

Photojournalists

Broadcast Journalists

Multimedia Journalist