Intellectual Property
refers to creation of minds, such as inventions; literary and artistic works; designs; and symbols, names and images used in commerce
Copyright
a legal term used to describe the rights that creators have over their literary and artistic work
Patent
an exclusive right granted for an invention
Trademarks
a sign capable of distinguishing the goods or services of one enterprise from those of other enterprises.
Industrial Design
constitutes the ornamental or aesthetic aspect of an article
Geographical Indications and Appellations of Origin
signs used on goods that have a specific geographical origin and possess qualities, a reputation or characteristics that are essentially attributable to that place of origin
Fair Use
means you can use copyrighted material without a license only for certain purposes.
Digital Citizenship
is the norms of appropriate, responsible technology use
Respect Yourself/Respect Others
Digital Etiquette
Digital Access
Digital Law
Educate Yourself/Connect with Others
Digital Literacy
Digital Communication
Digital Commerce
Protect Yourself/Protect Others
Digital Rights and Responsibility
Digital Safety (Security)
Digital Health and Welfare
Netiquette
set of rules for behaving properly online
Core Rules of Netiquette: Rule #1
Remember the Human
Core Rules of Netiquette: Rule #2
Adhere to the same standards of behavior online that you follow in real life
Core Rules of Netiquette: Rule #3
Know where you are in cyberspace
Core Rules of Netiquette: Rule #4
Respect other people's time and bandwidth
Core Rules of Netiquette: Rule #5
Make yourself look good online
Core Rules of Netiquette: Rule #6
Share expert knowledge
Core Rules of Netiquette: Rule #7
Help keep flame wars under control
Core Rules of Netiquette: Rule #8
Respect other people's privacy
Core Rules of Netiquette: Rule #9
Don't abuse your power
Core Rules of Netiquette: Rule #10
Be forgiving of other people's mistakes
Digital Footprint
a trail of data you create while using the internet
Plagiarism
the act of using another person's words or ideas without giving credit to that person
The Ghost Writer
The writer turns in another’s work, word-for-word, as his or her own.
The Photocopy
The writer copies significant portions of text straight from a single source, without alteration.
The Potluck Paper
The writer copies from several different sources, tweaking the sentences to make them fit together while retaining most of the original phrasing.
The Poor Disguise
The writer has altered the paper’s appearance slightly by changing key words and phrases.
The Labor of Laziness
The writer takes the time to paraphrase most of the paper from other sources and make it all fit together.
The Self-Stealer
The writer “borrows” generously from his or her previous work.
The Forgotten Footnote
The writer mentions an author’s name for a source, but neglects to include specific information on the location of the material referenced.
The Misinformer
The writer provides inaccurate information regarding the sources, making it impossible to find them.
The Too-Perfect Paraphrase
The writer properly cites a source, but neglects to put in quotation marks on text that has been copied word-for-word, or close to it.
The Resourceful Citer
The writer properly cites all sources, paraphrasing and using quotations appropriately. The catch? The paper contains almost no original work!
The Perfect Crime
The writer properly quotes and cites sources in some places, but goes on to paraphrase other arguments from those sources without citation.
Cybercrime
the use of a computer as an instrument to further illegal ends
Ubiquitous Learning
Learning at any time, at any place
Permanency
Learning materials are always available unless purposely deleted
Accessibility
Access from everywhere as personally required
Immediacy
Wherever a student is, he/she can immediately access learning materials.
Interactivity
Online collaboration with teachers and/or peers (chat/blogs/forums)
Situated Instructional Activities
Learning in context (on-site)
Adaptability
Getting the right information at the right place for the right student.
MOOC
Mass Open Online Course
Prototype
the original model of something from which later forms are developed
The Design Thinking Process
Empathize, Define, Locate, Prototype, Test
People Media
refers to persons that are involved in the use, analysis, evaluation and production of media and information
People as Media
People who are well-oriented to media sources and messages and able to provide information as accurate and reliable as possible.
People in Media
Media practitioners who provide information coming from their expert knowledge or first- hand experience of event.
Opinion Leaders
People as Media
Citizen Journalism
People as Media
Social Journalism
People as Media
Crowdsourcing
People as Media
Types of Journalist by Medium
Print Journalists
Photojournalists
Broadcast Journalists
Multimedia Journalist