front 1 Information processing model | back 1 - Perception
- Perception leads to action
- Feedback influences perception
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front 2 Information processing model
Perception | back 2 - Meaning attached to sensory
- Information thru mental
processes
- After info received the input
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front 3 Information processing model
Perception leads to action | back 3 - Person + object physical characteristics
- Size of
person = strength of person
- Environment
- Emotion + memory
- Remember time you blocked
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front 4 Information processing mode
Feedback influences perception | back 4 - Info from coach on perception
- Organize and execute
selected response
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front 6 Ecological approach Affordances | back 6 - Action possibilities of the environment and task
- In
relation to own abilities
- Directly
perceived
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front 7 Ecological approach Direct relationship between perception and action | back 7 - Cause and effect
- More direct + immediate to determine
action
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| back 8 - interval between initiation of movement and completed
response
- time btn start and end of movement
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| back 9 - interval/time between stimulus being presented and completed
(of movement)
- COMBO OF BOTH = reaction time and movement
time
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| back 10 - time between presentation/show/appearance of stimulus and
initiation/start of response
- depends on processing demand
of situation
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front 11 factors influencing reaction time | back 11 - number of response stimulus
- anticipation
- foreperiod consistancy
- psychological refractory
period
- stimulus-response compatibility
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front 12 Reaction time and incertainty | back 12 - good to lower uncertainty
- Hick's law
- Low
reaction time + Low stimulus
- sprinter (just sprint off
block at gunshot)
- High reaction time + High
stimulus
- shortstop (throw at bases, players, time)
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front 13
Reaction time
Anticipation | back 13 - depends on performer's ability to predict or detect precues
- EX: PT decide when to help in a balance exercise
- situation, opponent, environment, etc.
- can be
learned through practice and study
- EX: teams watch tape of
opponents
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front 14
Reaction time
Foreperiod consistency | back 14 - time between warning signal (set command) and stimulus
- "set" command, ball toss in a server. etc.
- allows for temporal anticipation
- when the event will
occur
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front 15
Reaction time
psychological refractory period | back 15 - delay in response due to a "fake"
- response
delay // neds to react quicker = affects anticipation
- can
be decreased with practice
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front 16
Reaction time
stimulus-response compatibility | back 16 - how a stimulus and the required response are naturally related
(RELATIONSHIP)
- EX: car back up with trailer (turning w/
wheel is different)
- EX: aerobics class (instructor
mirrors you)
- can be improved with
practice
- MIRRORING
- HIGH compatibility of
stimulus-response choice
- LOW response delays, LOW wrong
mvt, help people preform correctly
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front 17
Attention
limited attentional capacity | back 17 - only so many tasks can be completed successfully at the same
time
- not pay attention = HIGH distractions
- GOOD/BAD
to multitask
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front 18
Attention
Environmental and task complexity | back 18 - simple to complex
- EXAMPLES
- home vs. work
- @ clinic => have music on? // open layout? // # of
clients at a time
- closed => open
environment
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front 19
Attention
skill level of performer | back 19 - one skill or compnent of a skill at a time
- with little
kids // LOW learning skill // new environment
- ensure they
can do the first task BEFORE adding more tasks
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| back 20 - small at first (Small => large)
- give 1-2 things to
concentrate on
- the less words = the better
- EX:
lean forward // knees over toes
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front 21
Attention
selective attention | back 21 - the ability to focus on one thing when exposed to a large
variety of stimulus
- "cocktail phenomenon"
- GOOD/BAD
- help people to what to attend to
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front 22
Attention
attentional focus | back 22 -
WIDTH: amount of information, size of perceptual
field (broad vs. narrow)
- Broad (soccer player on the field)
// Narrow (trying to hit a softball)
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DIRECTION
-
Internal: thoughts, specific body movements, etc.
-
External: environment, opponent, movement effects, etc.
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| back 23 - broad external
- broad internal
- narrow
external
- narrow internal
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| back 24 -
focus will dynamically change depending upon the
environment and task
- focused attention will enable one to
disregard irrelevant information
-
coaches can inadvertently p[lace negative focus in
an athlete's mins
- Instruction should be externally focused,
directed at the effects of movements
- "Imagine you are..." // EX: sit and stand
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| back 25 - the general physiological and psychological state of
activation
- optimal level for arousal depends
on task and performer characteristics
-
High arousal = powerlifting / shotput (don't think
about movement) (LOW attention demands)
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front 26
Arousal and Movement
Arousal levels influence attentional focus | back 26 - LOW arousal => broad attentional focus
- HIGH arousal
=> narrow attentional focus
- OPTIMAL arousal -> zone
of optional function
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