6: Pre-Instruction Considerations (MDL) Flashcards


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1

Learning Styles
• Instructional environment preferences

  • Sound, light, temperature, class design

2

Learning Styles
• Emotional preferences

  • Motivation, persistence, responsibility, structure

3

Learning Styles
• Sociological preferences

  • Individual, pair, peer, team, adult relations

4

Learning Styles
Physiological preferences

  • Perception, intake (eating), time, mobility

5

Learning Styles
• Psychological preferences

  • Analytic mode, hemisphericity, action

6

Learning Styles
• Global learners

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  • Big picture first, details later

7

Learning Styles
• Analytic learners

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  • Step-by-step, sequential information

8

Perceptual Mode

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  • The way info is received and processed
    • Visual
    • Analytical
    • Kinesthetic
    • Auditorial

9

Perceptual Mode

Visual

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  • Demonstrations, videos, pictures, models

10

Perceptual Mode

Kinesthetic

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  • Simulations, guidance, repeated practice

11

Perceptual Mode

Analytical

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  • investigation, “why” something happens

12

Perceptual Mode

Auditory

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  • Verbal descriptions, music, sound, clapping

13

Accommodating Learners

Determine learning styles of individuals

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  • Formal testing instruments
  • Informal assessment:
    • what feedback do you
      get from individuals?

14

Accommodating Learners // Use multiple presentation styles

1-1:

  • learner’s preferred styles

15

Accommodating Learners // Use multiple presentation styles

Group:

  • eclectic approach
    • Vary mode of presentation to cover all modes

16

Transfer of Learning

  1. Positive Transfer
  2. Negative Transfer
  3. Zero transfer

17

Transfer of Learning
Positive transfer

  • Past skill facilitates/helps learning a new skill
    • Ex. tackling in football and rugby

18

Transfer of Learning
• Negative transfer

  • Past skill inhibits learning a new skill
    • Ex. Hitting a softball and baseball

19

Transfer of Learning
• Zero transfer

  • Two skills are totally unrelated
    • Ex. Hitting a softball + Surfing

20

Transfer of Learning (2 skills)
• Identical elements theory

  • Two skills have a high degree of positive transfer
    • the stimulus and response conditions are similar
  • Negative transfer
    • stimulus the same BUT response different

21

Transfer of Learning
• Transfer appropriate processing theory

  • Positive transfer occurs if practice conditions
    • engage learner in problem-solving conditions
      • similar to the criterion task

22

Fostering Positive Transfer
Analyze the skill

  • Analyze past experience with motor skills
  • Fundamental movement pattern
  • Strategic and conceptual
    • aspects of game
  • Perceptual elements
  • Temporal and spatial elements
    • Time and Space

23

Fostering Positive Transfer

Determine the cost-benefit tradeoff

  • Are the benefits of the drill worth the time it takes to teach it?
  • Will there be positive transfer?

24

Fostering Positive Transfer

  1. Analyze the skill
  2. Determine the cost-benefit tradeoff
  3. Get to know the learner
  4. Point out similarities and differences
  5. Ensure skills referred to are well learned
  6. Use analogies

25

Fostering Positive Transfer
• Get to know the learner

– Integrate past experience with new learning

26

Fostering Positive Transfer
• Point out similarities and differences

– Use specific examples that compare fundamental aspects of each skill

27

Fostering Positive Transfer

Learned skills

  • Make sure skills have been well learned
    • before being put into play

28

Fostering Positive Transfer
• Use analogies

Create a mental picture of the skill

29

Fostering Positive Transfer
Maximize similarities between practice and performance

  • multiple situations => simulate game-like conditions

30

Fostering Positive Transfer

Consider the skill level of the learner

  • Advanced level learners => need more skill- specific cues
  • beginners => instructional cues

31

Motivation to Learn

  1. Give reasons
    1. why it is important to learn the skill
  2. Create an environment
    1. positive, supportive, and challenging
  3. Give learners choices
  4. Offer/ Provide opportunities
    1. for autonomy
    2. to demonstrate success
  5. Use
    1. cooperative activities and stress cooperation