| back 1 - degrees of freedom
- coordination
- control
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front 2
Coordination and Control
Degrees of Freedom | back 2 - independent elements of each limb
- body => joints
(all action possibilities)
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front 3
Coordination and Control
Coordination | back 3 -
organizing a system's degrees of freedom
- into an efficient movement pattern
- to achieve a desired result
- to provide a skilled mvt
- "Putting ingredients into
a soup"
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front 4
Coordination and Control
Control | back 4 -
manipulation of variables within a movement to meet
the demands of a given situation
- motor skill into different
environments // changing varibles
- given
situation = taken account of degree of freedom
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| back 5 - theory based upon the brain as the "command center"
for movement
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front 6 Generalized motor program | back 6 -
class of actions or pattern of movement that
can be modified to yield a response
outcome
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| back 7 - Relatively FIXED // NO CHANGE
- EX. same letter
- Fixed in motor skill
- Defines motor
program (WHAT)
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| back 8 - FLEXIBLE // YES CHANGE
- different tasks or changes
- defines EXECUTION of program (HOW+PLAYED
OUT)
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| back 9 - sequence of actions
- relative timing
- relative
force
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front 10
Invariant Features
sequence of actions | back 10 - order of components = doesn't really change
- EX:
volleyball spike = fixed
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front 11
Invariant Features
Relative timing | back 11 - internal RHYTHM of the skill
- EX: Swim fast vs. swim
slow
- Regardless of speed = component mvt does NOT change
- Cyclical events: hurdling, swimming, ect.
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front 12
Invariant Features
Relative Force | back 12 - tension created in muscles
- proportionate regardless of
resistance
- EX: Air squats vs. 50lb squat
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| back 13 - overall duration
- overall force
- movement
direction
- muscle selection
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front 14
Parameters
Overall duration | back 14 - duration or speed of the skill is performed // MVT does not
change
- Long vs. short
- Fast vs. Slow
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| back 15 - amplitude of the movement
- EX. long vs. short pass
- EX.
learn to sit => stand
- can do same # from high to low
surface
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front 16
Parameters
Movement direction | back 16 - directional passes, shots, ect.
- mvt needing aim
(darts, pulling items to grab)
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front 17
Parameters
Muscle selection | back 17 - use different muscels to accomplish the same task
- EX.
different hands
- EX. writing w/ hands VS. writing w/
mouth
|
| back 18 - a rule or relationship that directs
decision during a movement pattern
- develops as a result of accumulated
experiences (INFO) within a class of action
- Already learn to change
-
Each attempt = builds bigger schema
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front 19
Schema
Sources of Information | back 19 -
initial conditions
- start info @ start of
mvt
-
response specifications
- parameters used
for execution (amt of speed/force)
-
sensory consequences
- feedback fr. mvt
(what felt during/after mvt)
-
response outcome
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| back 20 - organizes the motor program that initiates and
controls desired movement
-
subconsciously selected based on actual outcomes
and response specifications
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front 21
Schema
Recognition schema (fr. outside info) | back 21 - based upon relationship between inital conditions, past
outcomes, sensory consequences
- comparison btn
sensory feedback + reference of correctness
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| back 22 -
Open-loop control
- brain general action
plans w/o modification
- feedback present BUT too
late
- EX. after a softball toss when pitching
-
Close-loop control
- for beginners to
learn
- allows adjustments to be made after attempt
- EX. Golf putting
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front 23 Evidence for motor program control | back 23 -
reaction time increases = task complexity increases
-
deafferentation
- MONKEY
- severing
of nerves responsible for CNS sensory feedback
-
electromyography studies
- similar
activation in muscles for BLOCKED and UNBLOCKED limbs
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front 24 Dynamic Interaction TheoryDynamic Interaction Theory | back 24 - movements occur in response to
- dynamic interaction of
person
- environment
- task
- movement patterns = result of constraints
- IMPOSED by
given situation
- EX. finger movements with metronome //
traffic (unexpected // can't explain movements)
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front 25 Dynamic Interaction Theory
Constraints | back 25 - individual
- environment
- task
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front 26 Dynamic Interaction Theory // Constraints
Individual | back 26 - body attributes // personality characteristics // fitness
varibles
- EX: playing volleyball on knees
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front 27 Dynamic Interaction TheoryDynamic Interaction Theory // Constraints
Environment | back 27 - gravity // temperature // lighting // presence of
spectators
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front 28
Dynamic Interaction Theory // Constraints
Task (x3) | back 28 -
Goal: outcome of action
-
Rules: physical boundaries, movements, etc.
- EX: fast pitch softball => don't lift toe off pitch
-
Implements: size of ball/goal, length of object,
etc.
- EX. athlete + smt else //
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| back 29 - control parameter
- rate limiters
- phase
shifts
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front 30
changes in movement
Control parameter | back 30 - variables that, when changed, lead to changes in the
collective behavior of the system
- direction, force, speed,
perceptual information
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front 31
changes in movement
Rate-limiters | back 31 - constraints that INHIBIT a system to change
- DOES NOT
CHANGE // when sm1 injuried
- Strength, size,
speed, etc.
- EX. hop flexor gait walking example
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front 32
changes in movement
Phase shifts | back 32 - changes in movement behavior are the result of
- series of transitions in a system's state of stability
- EX. log walk // increase or decrease balance // swinging
a heavy vs. light bat
- Implement 3 weeks
before big game
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| back 33 - learners search through a range of potential movement
solutions
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front 34 Perceptual-Motor Workplace | back 34 - represents practice content for the learner
|